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Rogue Guide

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Guide to Playing a Rogue v2.0

Written By Osiris

WHAT’S NEW IN VERSION 2.0

I started to make an index of everything I changed since my last rogue guide. When I realized it would be more than 2 pages long, I decided just to let you all know that I changed almost everything. Not too much of my old guide was obsolete, but I did get a lot more in-depth from every standpoint in this guide.

ABOUT THE AUTHOR

I am senior level salesperson selling software for wireless devices to large enterprise companies in Silicon Valley. I have lived in the Bay Area most of my life. When I’m not working, sleeping or playing with my kids I’m all about video games. I have been a complete junkie since the emergence of the Atari 2600.

I have been playing World of Warcraft since closed beta phase 2 on the PvP Server. I started with a mage as I wanted a change of pace from what I was accustomed to in other MMORPGs. I have traditionally played melee classes in the past. With a mage I just didn’t feel like I was really in the fight. I wanted to get back into down and dirty up close combat so rogue it was. I immediately fell in love with the class. I love how the rogue stealthily fights his way through situations in a very calculated, strategic and controlling manner. It’s like hack and slash with brains and heart.

In Warcraft 3 I was very much into the undead. I was good at all races, but undead was my first love. I knew I was going horde years in advance. I am the guildmaster of the Unholy Legion on Tichondrius. We’re a large yet surprisingly tight knit group. I am extremely proud of what my officers and I have been able to accomplish so far.

I have written hundreds of strategy guides over the years for various pay and free MMO sites and answered thousands of questions in their forums. People often ask me why I do it. There is little to no money in it. People ask the same questions over and over. I just feel that writing helps me get a grasp on my knowledge games. There is so much that sits in the back of our heads. We know things but don’t necessarily understand them to the point of advanced strategy. Writing forces me to consider all of this knowledge, research the holes I have in this information and force me to go back ingame and test it in practical application. I get hundreds of tells a day from my 250 guildmates and various readers from Worldofwar.net. Does it ever get tiring? Yes. But fortunately for me people have been patient with the fact that my tells fly by so fast that I don’t see half of them sometimes. Thank you all for that patience.

RACES AND STARTING STATS

Dwarf Gnome Human Night Elf Orc Troll Undead
Strength 23 16 21 17 24 21 20
Agility 20 26 23 28 20 25 21
Stamina 25 18 21 19 23 22 22
Intellect 18 25 20 21 17 16 17
Spirit 19 20 20 20 21 21 25
HP 88 46 56 47 72 64 64

The difference in races in nominal at best. At level 60 each race is almost identical in statistics (items aside). Do not pick your race based on stats. Racial traits are not defining either. There is something about each race that is good for rogue. Again, do not pick your rogue based on these traits. Some will say human is best, others will say night elf is best. Frankly, the other races are just as good if not better. It’s the same story on the horde side.



Dwarf

Stoneform: Activate to gain immunity to poison, disease, and bleed
Gun Specialization: Increase Gun Skill
Frost Resistance: Increase Cold Resistance
Treasure Finding: Activate to see treasure chests on mini map - lasts until canceled - no cooldown

Gnome
Escape Artist: Activate to break out of a Root or Snare effect
Expansive Mind: Increase Intelligence
Arcane Resistance: Increase Arcane Resistance
Engineering Specialist: Increase skill bonus to Engineering

Human
Perception: Activate to increase stealth detection radius
The Human Spirit: Increase Spirit
Diplomacy: Bonus to faction point gain
Sword Specialization: Increase Sword skill

Night Elf
Shadowmeld: Activate while immobile and out of combat to enter stealth mode
Quickness: Dodge chance increased
Wisp Spirit: Become a wisp when dead with movement speed increase
Nature Resistance: Increase Nature Resistance

Orc
Blood Fury: Activate to increase Strength
Hardiness: Increase resistance to stun & knockout effects
Command: Pet melee damage increased
Axe Specialization: Increase to Axe skill

Troll
Berserking: Activate when "Wounded" to increase melee & spellcasting speed
Regeneration: Increase health regen bonus
Beast Slaying: Increase damage bonus to Beasts
Throwing Weapon Specialization: Increase Throwing Weapon skill.

Undead
Will of the Forsaken: Activate to become immune to fear, sleep, and charm effects
Cannibalize: Increase health regeneration while consuming a corpse
Underwater Breathing: Underwater breath increased
Shadow Resistance: Increase Shadow

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