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Rogue Guide

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sarm moves do not last so long that it is a gigantic issue. Sprint away if you have to. If a rogue disarms me then he is willing to concede a stun lock. I’m not, and when that very short six seconds wears off I will show him why. I’m not saying that disarm is worthless. In fact, it would be nice in those situations where I miss a key stun and need some time to get my energy back. Disarming is just something to note and be prepared to deal with.

Mage- This is perhaps our toughest matchup. I do very well against them but they have a great bag of tricks and cannot be stunlocked. They were our puppets before they were able to blink out of stun. This stun break applies to CS and KS. It does not get them out of gouge or blind. The best tool we have is surprise. If they don’t see us they won’t typically have their mana shield on and that means death for them. If they get the jump on us it really becomes about timing your vanish and sprint. It doesn’t take a lot of hits to kill a mage, but they can also play keep away with you indefinitely if you don’t use all of your utilities properly.

Priest- You need to lock him down. I mean seriously lock him down. If he gets the fear off on you it’s over. You will not wear his mana out. He will kill you long before that and all he has to do is fear you twice and dot you twice. When you finally get back inside he will have a shield up and will be fully healed. If he slips out of your grasp, get ready to kick and gouge. Do everything you can to keep him stunned after that.

Warlock- Treat him like mage and a priest combined. The warlock is pretty helpless unless he gets the jump on you. You will get 2 dots on you, a pet and nukes like crazy until you’re dead. Run away, come back and take him out on your terms. They are nastier with fear than the priest is. 2 dots and a curse will keep you from vanishing. If you leave them an opening they will eat their voidwalker. This gives them an amazing shield. Even undead like myself can only use will of the forsaken once in a fight. Left unstunned, the warlock will take control of the fight.

Warrior- Every time you stun a warrior he loses rage. Without rage he does terrible damage. It is very difficult to keep a warrior stunlocked. If it is a defensive spec warrior you have no excuses. We should absolutely beat them. However, a warrior with a PvP build and good gear will make life hell for a rogue. I often practice against one of the best PvP warriors on the server. If I miss with any of my stuns for 2 full combos or any of my cooldowns aren’t ready, he will get me every time. Pray for that blind to land. Consider playing keep away if he doesn’t hamstring you. If you hit him with crippling poison and sprint away, you can perform first aid and get your energy back before he can get anywhere near you.

Paladin- He can tank for massive damage and can heal himself too. This is a mana draining contest. You need to stun him enough through the fight to maintain control and force himself to heal and shield. Heals cost him a lot of mana. When he is out of mana he is yours. Don’t forget your poisons. Mind numbing and crippling are a very nice combo. If either of them proc his effectiveness will drop significantly.

Shaman- The shaman doesn’t out-damage the rogue but can out-tank him. He will try to kite you by using a grounding totem and will also drop a magma totem to keep you from vanishing. Don’t go after the totems unless you blind first. I usually ignore them altogether. Stun him, wait for the magma to hit you, vanish and hit him with cheap shot before the next one knocks you out of stealth. Sprint wisely. It will more than compensate for the grounding effect but if the shaman is too far away sprint will wear off before you can get inside and punish him.

Druid- He’s a strong healer and won’t fight from an animal form if he’s smart. This really shouldn’t be a tough fight. However, if he controls the battle you will be snared by his entangling roots as he kites you with spells. Again, work towards blinding him and go into your long stun combo.

Hunter- A surprisingly strong opponent. Hunter traps aren’t too effective so far but he can kite because of his big speed advantage. Don’t vanish early. Get inside first, blind, vanish and start a cheap shot combo. Sprint to get inside. If he can’t kite you he can’t win. Sprint will not compensate for traps and his poison sting attack. Hit him with any attack when he tries to kite you. Aspect of the cheetah causes him to get dazed when you hit him. Getting a gouge in afterwards will be easy. Know where his traps are at all times by using detect traps. Don’t bother trying to disarm them, just go around them. And no, you can’t jump over traps. More and more hunters are figuring out how to play their classes every day. A hunter that knows what he is doing will

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